For those of us interested in producing and designing content for MMORPGs (massively multiplayer online role-playing games), take note of this information released from BioWare in Austin. They have announced the use of an existing platform for their new MMO -- and it is with a special focus on being able to develop active, realtime stories that can engage people realtime without rebuilding a whole new technology. My feeling is that they and others will need MANY new designers developers to produce, build and invent this content, not only at BioWare, but at all of the other similar studios out there with potentially great virtual entertainment channels out there. In Chicago, Flashpoint Academy's Virtual World Management course will be following these updates with great interest.
From BioWare:
"The key points that we're gonna do that no one's done before in an MMOG are bring story, character, and emotion to it. Decisions matter, [non-player characters] aren't just Pez dispensers, and you're not in a grind," Rich Vogel, co-studio director and "MMO veteran", told
the magazine.
"You're really compelled to get on and play what's happening today, kind of like watching a series like Lost on TV - putting page-turning in an MMO. It's going to be extremely challenging thing to do, believe me."
http://www.eurogamer.net/article.php?article_id=80103
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im not the biggest mmorpg fan but this is very interesting. i love good stories and would love to be able to tell a good story. This would be some fun stuff to learn.
So this is like a new type of gaming, multiplayer with NPC's and a story like a single player game has.... cool!
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