More Information About Me

Simeon Peebler started out in the early 1980s programming his Commodore 64 and making his own games and music when he should have been doing "more appropriate" things. Flash forward to the present day; after years in game development and technology, he works as a game designer and programmer and has been working the last few years in teaching game design and game development at a leading digital arts college in Chicago Tribeca Flashpoint Academy In 2011, Simeon created Brain Bump, a trivia game for the Amazon Kindle. He also has been working on composing original music and songwriting (go to his songwriting site and hear his latest album).

Monday, November 10, 2008

Note About Requirements for Career Success in the Game Industry

I came across this really great piece -- it is short -- but there is part of it that is in my view rather important for game developers in training and indeed anyone working to prepare for tomorrow's digital media careers --

"...the nature of the game industry [is] one that requires DaVincis -- not in the sense that only geniuses of DaVinci’s caliber can succeed, but that like DaVinci, successes in the industry are people with a diverse group of interests who are constantly working to master and refine their singular core skills.

This was as DaVinci did with painting throughout his life. He also pointed out that DaVinci was not an overnight success, but a man who began his career with years of apprenticeship.

'What is presented to us about games and game designers are little sound bite moments that only talk about went right,' said Daglow. The stories of long years in the trenches, like medieval apprentices had, and public fumbles, strikeouts and errors of judgment and moments of doubt like those borne by professional athletes are also part of a long career -- unless, of course, you quit.

'If you quit,' Daglow joked, 'you won’t have a long career. I can prove that to you mathematically.' He also emphasized the need for team skills..."

For the full piece, follow this link...

http://www.gamecareerguide.com/news/21017/future_play_daglow_talks_game_.php