More Information About Me

Simeon Peebler started out in the early 1980s programming his Commodore 64 and making his own games and music when he should have been doing "more appropriate" things. Flash forward to the present day; after years in game development and technology, he works as a game designer and programmer and has been working the last few years in teaching game design and game development at a leading digital arts college in Chicago Tribeca Flashpoint Academy In 2011, Simeon created Brain Bump, a trivia game for the Amazon Kindle. He also has been working on composing original music and songwriting (go to his songwriting site and hear his latest album).

Thursday, July 26, 2007

User-Generated Content in MMOGs A Big Deal!

At Flashpoint Academy's Game Development program in Chicago, our focus on MMOGs will take us into such platforms as Second Life. User Generated content is nothing new, but check out this piece just published by GameSpot.com, and in particular the interest people have in pushing their own content into these worlds...

"Jim Purbrick: Second Life and User-Generated Content

User-generated content is set to become a big issue in games, and virtual world Second Life has hinted at what's possible. Linden Labs' Jim Purbrick exposed some of its secrets at Develop.

While it's not technically a game, Second Life has a lot to teach the industry about user-generated content in persistent worlds, according to a lecture from Linden Labs' Dr. Jim Purbrick. Dr. Purbrick claimed that users were 30 times more likely to create something for Second Life than they would be in The Sims."

http://www.gamespot.com/news/6175694.html?action=convert&om_clk=latestnews&tag=latestnews;title;0

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