At Flashpoint Academy's Game Development program in Chicago, our focus on MMOGs will take us into such platforms as Second Life. User Generated content is nothing new, but check out this piece just published by GameSpot.com, and in particular the interest people have in pushing their own content into these worlds...
"Jim Purbrick: Second Life and User-Generated Content
User-generated content is set to become a big issue in games, and virtual world Second Life has hinted at what's possible. Linden Labs' Jim Purbrick exposed some of its secrets at Develop.
While it's not technically a game, Second Life has a lot to teach the industry about user-generated content in persistent worlds, according to a lecture from Linden Labs' Dr. Jim Purbrick. Dr. Purbrick claimed that users were 30 times more likely to create something for Second Life than they would be in The Sims."
http://www.gamespot.com/news/6175694.html?action=convert&om_clk=latestnews&tag=latestnews;title;0
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