I found this recent article from Gamasutra.com to be very useful. In today's world "user interface" and "human-computer interactive" (HCI) are keys to the either success or failure of interactive entertainment products out there. It's largely about making things clear, simple -- and complementing our typical approach as humans in a) controlling our environment and b) learning more about our environment to control it more efficiently.
Check out this excerpt:
"Upping Your Game's Usability
A common gripe I hear from developers is that a game has a really great concept or aesthetic, but that the user interface (UI) is lousy. Games that are hard to control or that mystify users by not providing useful or sufficient feedback are pretty damn frustrating to play. This can translate into worse sales, so it's worthwhile for game developers to really spend a lot of time thinking about a game's UI."
Web link to full article:
http://www.gamasutra.com/view/feature/4110/upping_your_games_usability.php
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