More Information About Me

Simeon Peebler started out in the early 1980s programming his Commodore 64 and making his own games and music when he should have been doing "more appropriate" things. Flash forward to the present day; after years in game development and technology, he works as a game designer and programmer and has been working the last few years in teaching game design and game development at a leading digital arts college in Chicago Tribeca Flashpoint Academy In 2011, Simeon created Brain Bump, a trivia game for the Amazon Kindle. He also has been working on composing original music and songwriting (go to his songwriting site and hear his latest album).

Tuesday, September 29, 2009

Day in the life of a game programmer, artist and designer

In describing "what it's really like out there" I find that students just starting out in our program at Flashpoint Academy are frequently skeptical of everything faculty conveys to them about the realities of working as a game developer today (even with our accumulated 70 years of working in the field).

Industry visitors from nearby studios definitely help us out in this regard, but this article provides some really great examples of experiences by a few developers: a programmer, an artist, and a designer really do a nice job of fleshing out a typical day.

Here's the article from CareerGameGuide.com you should check out!

Here's the start of the article:

"Programmer

8:45 AM I arrive at work and head to my office. At High Moon Studios, most programmers don't actually work in their offices. We work in open space areas, sitting next to designers, artists, and animators. My office is where I drop my stuff, check my email, and make phone calls. I share a large office with five other people, but only spend about 30 minutes a day in there so we are rarely there at the same time."