More Information About Me

Simeon Peebler started out in the early 1980s programming his Commodore 64 and making his own games and music when he should have been doing "more appropriate" things. Flash forward to the present day; after years in game development and technology, he works as a game designer and programmer and has been working the last few years in teaching game design and game development at a leading digital arts college in Chicago Tribeca Flashpoint Academy In 2011, Simeon created Brain Bump, a trivia game for the Amazon Kindle. He also has been working on composing original music and songwriting (go to his songwriting site and hear his latest album).

Thursday, April 23, 2009

Over 37 million multi-touch Apple devices...

Check out this article below. Basically there are nearly 40 million multi-touch Apple devices out there (numbers are split between iPhone and iPod Touch). One billion apps have been downloaded from the Apple App Store. Of the 30,000 Apps now available in the App Store, a third of them are games. Some of these are "free" apps, and some are for sale -- ranging from $0.99 to above $30 -- (my game, BLiP Bloink, at http://www.blipfungames/ is $0.99).

Really interesting numbers for sure! Nintendo and Sony are recognizing this as a real up and coming competitor in the mobile gaming space.

http://www.appleinsider.com/articles/09/04/23/apples_ipod_touch_sales_double_nearly_on_par_with_iphone.html

Friday, April 17, 2009

Pocket Tanks now available for the iPhone and iPod Touch

Way to go BlitWise!

They have just released Pocket Tanks for the iPhone and iPod Touch and it is definitely worth checking out.

http://blitwise.com/

It features the same exciting gameplay from the PC shareware classic ported perfectly to the mobile platform. A free version is available and it contains 35 weapons -- more than enough to enjoy for quite a while; the Deluxe version has over 100 weapons, and is well worth it for true Pocket Tankers out there.

Here are some direct links to Pocket Tanks in the iTunes App Store:

Pocket Tanks: (free version)

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311544087&mt=8

Pocket Tanks Deluxe:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311466554&mt=8

Student Postmortem: percussONE

http://www.gamecareerguide.com/features/731/student_postmortem_.php

Two of our students at Flashpoint Academy in Chicago are now published in Gamecareerguide.com with an article called "Student Postmortem: percussONE" in which they document the ups and downs of creating their exciting new XBox game available on XBox Community Games now!

Thursday, April 2, 2009

Gamecareerguide.com BLiP Bloink Mention

http://www.gamecareerguide.com/news/23039/flashpoint_professor_to_share_.php

Great mention in gamecareerguide.com!

BLiP Bloink on Fingergaming.com!

http://fingergaming.com/2009/04/flashpoint-academy-professor-releases-blip-bloink-099/

From the article:

"Flashpoint Academy’s Chair of Game Development, Simeon Peebler, has released his first iPhone title — the puzzler BLiP Bloink ($0.99). Peebler teaches game programming and design at the Chicago-based private college, and believes that the experience of developing an iPhone title will provide valuable material for future classroom lectures.

“Students are really interested in the iPhone platform,” Peebler said in a recent press release. “As a game development educator, I believe it is important to spend some time to get one of my games out there on the iPhone. I can now leverage that experience in mentoring and inspiring my students.”

BLiP Bloink is a match-based puzzler that plays out like a mix of Tetris and Bejeweled — players must drop animals from the top of the screen and attempt to match them with creatures of the same type. The game features three difficulty modes, unlockable achievements, and a “brag” feature that allows players to update/annoy their friends with their accomplishments."

Wednesday, April 1, 2009

My new iPhone game: BLiP Bloink


Only $0.99!

In the wee hours and weekends between the long days at Flashpoint Academy, I figured it was time to get another game out into the world. This experience has helped further prepare me in working with my students at Flashpoint as they express interest and enthusiasm in working with the iPhone and in developing content for mobile devices.