More Information About Me

Simeon Peebler started out in the early 1980s programming his Commodore 64 and making his own games and music when he should have been doing "more appropriate" things. Flash forward to the present day; after years in game development and technology, he works as a game designer and programmer and has been working the last few years in teaching game design and game development at a leading digital arts college in Chicago Tribeca Flashpoint Academy In 2011, Simeon created Brain Bump, a trivia game for the Amazon Kindle. He also has been working on composing original music and songwriting (go to his songwriting site and hear his latest album).

Tuesday, July 24, 2007

Flashpoint Academy Game Program Description Update

Hello! I've updated description of the game program on our official website, which can be found at this page:

http://www.flashpointacademy.com/programs/game.html

"Do you have a passion for games?

You can be a part of this exciting industry. There are many challenging roles to play in the game business, and the foundation you will find at Flashpoint Academy will prepare you as a top candidate for those entry level spots. If you want to be a producer, writer, designer, artist, modeler, coder, or any of the other dozens of possible roles that our training can prepare you for in this field, here's what you can expect in our game development, design and production program (if you're not yet sure what it is that you want to do, that's OK! Our program will give you a great start so that you can find your area of specialization -- see What kind of careers are there in the Game Industry?).


Flashpoint Academy features:

Critical training in professionalism and teamwork appropriate to the industry.

Transmedia collaboration.

Building online student portfolios.

Hands-on workflow with professional digital asset management systems.

Training and creative content building with key tools such as 3D Studio Max, Maya, SoftImage XSI, ZBrush, MudBox, Adobe Creative Suite (including Photoshop), Dreamweaver MX, Microsoft Project, Microsoft Office Suite, Microsoft Developer Studio, plus various modding tools for cutting-edge game engines.

Side-by-side work with game professionals and actual contracted work with companies throughout many industries.

Interfacing with local studios in Chicago including Midway Games, Electronic Arts, Wideload, Pop Cap Games, Day 1 Studios, and others, including work with the International Game Developer's Association.

Ultimate innovation and creativity in all things while understanding all aspects of the business.


In addition to our seasoned teaching staff from the game industry, we are actively bringing in additional lecturers and industry talent including such developers as Sleepy Giant and thatgamecompany.

Are you ready to take the next step? Please click here to give us your contact information so that you can learn more about our Game Development and Design program. Our admissions counselors are looking forward to answering your questions once you complete the contact form -- we have an open house coming up that we hope you can attend, and if that doesn't work out, we invite you to a private tour.

Classes begin September 17th."

1 comment:

cubedude89 said...

yay more info.

I want more though.