More Information About Me

Simeon Peebler started out in the early 1980s programming his Commodore 64 and making his own games and music when he should have been doing "more appropriate" things. Flash forward to the present day; after years in game development and technology, he works as a game designer and programmer and has been working the last few years in teaching game design and game development at a leading digital arts college in Chicago Tribeca Flashpoint Academy In 2011, Simeon created Brain Bump, a trivia game for the Amazon Kindle. He also has been working on composing original music and songwriting (go to his songwriting site and hear his latest album).

Sunday, July 29, 2007

Chemistry of Game Design

I was very interested in reading this article published on the always great gamasutra.com, entitled "The Chemistry of Game Design" by Dan Cook -- here's a preview below. At Flashpoint Academy in Chicago, our game development program will consume every analysis we can find out there on the topic of gameplay, game design, and what makes something compelling and interesting and addicting, and most importantly, worth the time it takes to play.

"Mechanics and aesthetics are certainly important pieces of any model of game design, but in the end, such analysis provides little insight into what makes a game enjoyable. You end up with a set of fragmented pieces that tell you almost nothing about the meaningful interactions between the game as a simulation and the player as an active and evolving participant. Games are not mathematical systems. They are systems that always have a human being, full of desires, excitement and immense cleverness, sitting smack dab in the center. To accurately describe games, we need a working psychological model of the player."

Full link is here:

http://www.gamasutra.com/view/feature/1524/the_chemistry_of_game_design.php

No comments: