More Information About Me

Simeon Peebler started out in the early 1980s programming his Commodore 64 and making his own games and music when he should have been doing "more appropriate" things. Flash forward to the present day; after years in game development and technology, he works as a game designer and programmer and has been working the last few years in teaching game design and game development at a leading digital arts college in Chicago Tribeca Flashpoint Academy In 2011, Simeon created Brain Bump, a trivia game for the Amazon Kindle. He also has been working on composing original music and songwriting (go to his songwriting site and hear his latest album).

Friday, June 30, 2017

Technology, Human Experience, and Love: “Mom, what is that?”

Technology, Human Experience, and Love: “Mom, what is that?”

As a child who greeted every mundane noun in life with a similar question, I asked my birth mother "What is that?" I pointed to the blinding light in the sky. She smiled down upon me and connected her own body of knowledge and wisdom with her internal sense of my own context. "That is called the Sun. Spelled S. U. N. It is a star and it gives light and energy to our planet. Our eyes will hurt if we look directly at it, so I will show you special pictures taken of the sun so you can look at it without getting hurt. It is far bigger than we are."

While my mother lacked mathematically precise data, her answer, and many answers like it in this precious dialogue from my childhood allowed me to create my own working knowledge set about this world. This data store would help me gain my bearings in the world. Ultimately, with persistence, her answers would lead me toward some semblance of being an information-rich human being.

A few short years after learning about the Sun, I had the great fortune of getting a home computer. I found that when I typed in a question, the answer immediately returned on the display was this: "?SYNTAX ERROR" The computer did not comprehend my request. It failed to understand me on any level. To get anything useful, I came to realize that I had to learn how to program and code software. Through library books and computer magazines, I learned what was required and ended up constructing my own software. I eventually created text-based adventure games similar to classics like Infocom's Zork. Type in "LOOK" and the computer would display text such as "You are standing in a lush green forest. To the north you see a giant shiny stone castle." While this output was imaginative, the computer was still more or less not telling me anything that I didn't expect it to tell me. This was a disappointment because my first “search engine" in my life, my mother, had become quite ill with cancer and often was in the hospital. I needed more answers to more questions. As it happened, it wasn't long before I found that I had to find those answers completely on my own.

As a young adult I made computer games and software that pretended to be smart and responsive. As a budding professional game developer I had entered into a career making software that faked having conversations with the human user. This “new media interactive entertainment experience” was on some level just smoke and mirrors. Nothing yet compared with the memories of my mother who understood not only what I was asking but also inherently understood what I needed to know. Since those days, software and hardware have continued to follow the path well outlined by futurist Ray Kurzweil who described desktop computers that would be able to express human-level intelligence. We are on that road, but I think it's one that sits on the side of a giant cliff.

As Google and other companies make and spends billions to reach this level of human-computer interaction, we inch closer to the kind of exchange so naturally found between a child and parent. Computers will become teachers that will understand not simply what is being asked but also what the user really needs. Some primitive contextual guesswork like this is already a part of the experience now. Type in the latest blockbuster movie title and you'll be able to buy a ticket to your local theater in just one click. Ask Siri, Alexa, Cortana, Google Home, any number of super smart devices with your voice, and you'll get a reply that often is helpful or useful. Once the news, weather, traffic and kitchen math conversions are done, despite clever engineering, it still doesn’t really understand you and better comprehend what you NEED to know. For example, ask your favorite map program how long does it take to drive to St. Louis, and it will gladly tell you all the turns and timings without first blasting a dire warning that a massive storm is hitting the middle of the state in a few hours. It will be treacherous. That's what you really needed to know much more than just the sequence of turns.

Like my map and directions illustration, everything presented in your social media feed is guided by algorithms. Without any effort on your behalf, it has been customized and filtered for maximum impact. This is prime real estate for tech companies and content creators alike. Compare that to an exchange you might have in a house party. If you are simply interacting with people, fringe nonsense doesn’t really come into play. There are pop-up filters built into most human beings. Nobody repeatedly invites the paranoid conspiracy freak to be front and center at the regular gatherings. They are left off of the invite list. There were no such rules governing our favorite screen spaces this past year prior to the election.

My mother, or at least her spirit, in replying to questions about the election, never would have offered a fake news story as part of her answer. Even if she was aware of these suburban myths, she never would have thrown bad information into the mix without calling them out for what they are. Having been tricked by a number of fake news links myself, I see that proper curating of information presentation is perhaps the ultimate failure in consumer-facing artificial intelligence systems (if it in fact in even minor ways altered the outcome of the election and by extension the course of American history). It’s a particularly significant problem because in practice, prior to the modern era, identifying truth and fact has been core to human intelligence as a matter of natural selection and social behavior. So far this intrinsic aspect of human exchange is not a requirement for screen space feeds. In fact, as we all have seen, screen-space companies all benefited from more crazy rather than less crazy. If you throw crap at a fan and somebody investigates a splatter, job well done! Cha-ching. Link clicked. Advertiser charged.

It is possible, looking to the future, to put more emphasis on highlighting what is identifiable as fake information. Advanced artificial intelligence systems can go to further effort to validate the truthiness of any given tidbit of proposed screen space filler. Post-election, some tech companies have already stated that they were going to roll out solutions to this problem. But here’s a catch: some argue that humans are inclined to believe things based on “feeling” more than actual evidence; no such technology will diminish offerings for example of the propaganda which at times became part of the new POTUS Twitter feed. I think there is a way forward even with that being a persistent issue.

A vision I personally advocate is this. In the future, another child losing a mother to cancer will turn to a computer to get answers to life’s questions. The computer will know all of the values and context, and understand that a strong sense of fact-based learning and information is to be presented rather than plastic window dressing fantasies popular with conspiracy gurus. If computers become our teachers and mentors, and seeing how much we rely on them as intermediaries in our relationships and daily living, why not choose now to aim with gusto toward the goal of spin-free search results and feeds? Look more closely at what replies my mother gave me as a child. The intention of her responses was guided by something that is the most difficult thing to try to encapsulate in some programmatic soup of code and engineered smarts. What she gave me in her replies was something we would immediately embrace I think in looking at this symbiosis we’ve adopted. The answer is this: Love.

Search results and indeed future artificial intelligence systems must learn how to consider the human heart. It must mimic it, and strive to reach its potential. This means that future systems must engage our screen space with not only answers but with questions of its own that discourages the notion of an idle and undisciplined mind. It must guide its response to encourage our creativity, strengthen our identity as humans in a global society, and also encourage all of the positive aspects of good human communication and community. We must challenge ourselves to fold these strategies into the algorithms that evaluate results before they are presented to the user. We must add Love.
Engineering directors in the technology field must reflect on the vital exchange of information they have relied on throughout their lives. At the top of what makes them information-rich and well-rounded human beings were the values and examples set forth by mentors – parents, teachers, friends, pastors, and so on. Grab those values, and adopt them, and wire them into the code. Tech developers building a toolset which people make integral to who they are as human beings must give users something that demonstrates by example the qualities inherent in Love: kindness, compassion, curiosity, empathy, gratitude, charity, generosity, and so many other things.

There is profit in such work. It’s the right thing to do. We’ve jumped hurdles to make the system function such as it does now, but it doesn’t work for our good.

As our computers go beyond Kurzweil’s Singularity, if computers have seen that this was important to us, perhaps they will continue teaching us more about ourselves rather than the far less rewarding business of maximizing profit and emblazoning brand names on the sides of buildings throughout the world. Now, or in the future, when I ask my computer for information, or for help on any kind of problem, trivial or great, is it wrong to expect to also hear the spirit of my mom, who always replied with an expression of Love?

"That is called the Sun. Spelled S. U. N. It is a star and it gives light and energy to our planet.”

Friday, October 21, 2016

New Music, New Adventures!

Busy, crazy, busy. New music on the playlist, new adventures in the works for the end of 2016 and for a spectacular 2017. Continuing my adventures in music land and doing some cool things with VR on the tech side. Quick reminder, keep tabs of my music work at http://www.simeonpeebler.com.

Anyway, enough about me...how are you doing? Oh, yeah, and here's some new music from your local singer-songwriter. Yes, songwriters are as common as table salt, but there's nothing common about the talented people who have been working with me on some new music. Details and music here:
 

Thursday, April 7, 2016

Catching 2016!

On the technology front, I've recently been venturing into VR territory and trying to spend time getting up to speed on the latest in development technologies across the business application spectrum. So much has changed in just a few short years, and while I have spent time building front-end user facing interactive content for a embedded gaming systems, it's always important to keep the professional chops in motion. This keeping up to date includes working with Unity, Oculus Rift, and signing up for the development of Microsoft's Hololens.

On the music front, of course I have been working on my third album for release in 2016. Yes, it has taken me four years to get another album produced, but it's not for lack of devoting time to music adventures -- I've performed a hundred or more shows since my last release and I continue to write new material regularly. It keeps me happy and reduces stress. All forms of creative endeavor do that and I wish more people would go down these avenues. It requires a certain amount of fearlessness and willingness to learn new things even at an "advanced age".

Safe travels friends, stay tuned for more technology efforts coming out of the Peebler laboratory. And while you're at it, be sure to stop by my music site, http://www.simeonpeebler.com

Thursday, October 9, 2014

Folk Music Blog

In case you are interested, I have blog about my Folk music adventures in songwriting and performing at:

http://simeonpeebler.com/blog

I'm working on some other technology projects as well, and I plan on posting about that here very soon. Take care!

Wednesday, March 12, 2014

Contemporary Protest Music

New review by Michael Lohr of my last album, "Missing Anchor" is online today:
http://www.ru.org/music-reviews/missing-anchor-contemporary-protest-music.html

Excerpt:

“Missing Anchor” is a wonderful cascade of singer-songwriter Americana with a direct lineage back to 60s protest music. He is certainly not shy about speaking his mind.

...

These are personal songs about love (both lost and found), life, freedom and the struggle to find one’s piece of mind in an ever more chaotic world. Woody Guthrie once said that he “was not a songwriter, but a journalist.” I think Simeon Peebler has just earned his journalism credentials."

Monday, February 24, 2014

Next Music Show in Chicago at Uncommon Ground (Devon)

Please join me in Chicago at Uncommon Ground (Devon location) on Thursday 2/27 at 8 pm ($7). I'll be sharing a great show with Cleveland-based Folk songwriter Charlie Mosbrook and a Chicago group called The Lulabelles. Reservations for the music room are required: 773-465-9801

Here's the facebook event:

https://www.facebook.com/events/285009848319383/

Thanks!
Simeon

Friday, November 15, 2013

Chillfest Chicago 2013

If you're following my music adventures, please be sure to check out this weekend's pop-up music festival in Chicago called Chillfest! I'll be performing at a few venues during the day on Saturday November 16, 2013 along with over 120+ of my fellow music makers in Chicago in the Wicker Park Bucktown neighborhood. You can find details here, and be sure to visit my music site to get my latest demos, videos, and musical odds and ends. Thanks for your support!


Sunday, April 21, 2013

2013 Boston Marathon song "Brave in Boston"


This week I had two gigs in Chicago, and I had planned on playing a song I wrote in February about drone strikes called "Executive Order" -- but on Monday that all changed in an instant. I realized that my song was a bit graphic and the imagery it conveys was too close to what had just happened in Boston on that day, April 15th, when two brothers deployed terrible bombs at the finish line at the marathon. 

In trying figure out what I was going to play in its place, I ended up writing down lyrics on Monday night to a song I wrote called "Brave in Boston" -- I ended up using some simple music, and played the first version of it the next day in Chicago at Uncommon Ground on Clark as part of the Chicago Songwriter Alliance. The song conveys the transformation that took place for so many people in those very shocking moments when a time of celebration turned to a time of tragic consequence and terror.

Over the following days I tweaked the song a bit, and ended up playing a version of it on Friday night at the Heartland Cafe (I opened for Cleveland songwriter Charlie Mosbrook) -- moments before I started my set that night news came that the second suspect had been captured alive. On Saturday I revised it again and recorded it on a handhelp MP3 recorder at home and posted it to SoundCloud.

You can hear a demo of my song "Brave in Boston" about the 2013 Boston Marathon here: https://soundcloud.com/simeonpeebler/brave-in-boston

Thursday, January 10, 2013

More Music Shows in Chicago

Hello and Happy New Year!

You can see a list of my upcoming performances here:

http://simeonpeebler.com/calendarshows/

Thanks for checking out my music (and find more of it here: http://www.simeonpeebler.com) and please say hello on facebook at http://www.facebook.com/SimeonPeebler or on Twitter at @SimeonPeebler http://www.twitter.com/SimeonPeebler!

Monday, October 22, 2012

New Album "Missing Anchor" Released!

This summer I recorded my second album called "Missing Anchor" -- you can listen to the album (and buy it!) here:

http://simeonpeebler.bandcamp.com/album/missing-anchor

Music and songwriting has become an important passion in my life -- I'm still doing lots of other things, especially in technology, but hopfully you will enjoy this folky rock music which occasionally features a ukuele!

Tuesday, July 10, 2012

Join New Mailing List

Please follow the link to join my music mailing list! Once a month I'll send out updates and of course I'll never give your email address to anyone. It turns out that facebook artist pages are kind of lame for updating friends, family and fans on my musical adventures, so if you click this link, that's the best way for me to stay in touch. Plus I'll be sending out exclusive new music to my mailing list periodically, so please join now! Thanks for your support!!!

Mylinks_join_mailing_list

Saturday, June 9, 2012

Summer 2012

This summer I am working on a new album and involving lots of interesting local musicians in the process. I've recently posted a few demos -- sneak peaks of sorts! -- on my facebook page at http://www.facebook.com/SimeonPeebler. I continue to have great passion for game development and will be doing some things in this area before the end of the year as well. Good times!

Thursday, November 10, 2011

More ways to get Follow the River Bend!

I recently released my first album, Follow the River Bend. For me as the artist, the best option is for you to get my music by way of this bandcamp link.

However, I can now offer these other exciting options which may be more convenient for you!

Use this button to get Follow the River Bend on iTunes:

Follow the River Bend - Simeon Peebler

Or, if you prefer Amazon MP3, get Follow the River Bend on Amazon.com.

Thanks for your support and time!

Tuesday, November 1, 2011

Follow the River Bend Album Release!

While most of this blog has focused on my technology efforts and work as a game developer, I am pleased to share that I've released some of my original music on my first album, Follow the River Bend

Click the link to stream all ten tracks -- these are all original songs written and recorded this year in Chicago. Hope you enjoy! Let me know what you think!

Tuesday, October 18, 2011

Album coming on 11/1/11!

On November 1, 2011 I will be releasing my first album online titled "Follow the River Bend". The musical style is folk-inpsired acoustic music.

I'm still working on it, but it is the culmination of a year of work, of songwriting, of playing instruments, and learning. Lots of learning and listening went into each and every second of this album (which clocks in at just over 30 minutes -- ten songs total), and I am thrilled to add this album release to the diverse list of things I've tackled over the past few years.

This past weekend I took a break from the album work to do some "extra" songwriting, and I was inspired by the Occupy Wall Street movement in many ways, so I wrote a song about it. Here are the words:


"I Will Not Leave"

Hey friend, come down and stay a while
Hey friend, come down and play a while

When they say go, we'll say no
When they tell us to leave, we'll stand and scream
I will not leave
You will listen to me

Hey friends, come to see
All the things that are bothering me
Hey friends, want to know
Why I'm here to take control

When they say go, we'll say no
When they tell us to leave, we'll stand and scream
I will not leave
You will listen to me

We've all paid our dues
And we handed the power to you
Company man...it's time
It's time we get it back

When they say go, we'll say no
When they tell us to leave, we'll stand and scream
I will not leave
You will listen to me

I will not leave
You will listen to me


You can hear a rough version of this song at http://simeonpeebler.bandcamp.com

As soon as the album goes live, I'll update this blog with links and more information.

Take care,
Simeon Peebler

Tuesday, April 12, 2011

Tribeca Flashpoint Student Team Wins U.S Imagine Cup Game Design Competition!

I am so proud and thrilled to share that a team of students at Tribeca Flashpoint won first place in Game Design at the 2011 U.S. Imagine Cup competition!

Team Bloom used XNA to design Spero, a game that focuses on making a difference one step at a time by having players help find alternative energy solutions, keep the environment clean and educate people on how to live healthier lives.

http://www.imaginecup.com/community/blog/microsoft-names-u-s-imagine-cup-winners

These are the talented students, mentored by the extremely talented professor Darryl Hughes, who won the competition: Andrew Zurek, Nathan Moore, David Grund and Nathan Heyl. Great work guys!!! It was a privilege having them in class during their first year at Tribeca Flashpoint, and at that time I expected greatness from each of them.

Gentlemen, this is just the beginning!

Thursday, March 10, 2011

Tribeca Flashpoint Academy Digital Bootcamp, Summer Program for High School Students

Do you know somebody in high school with a passion for digital media arts? Check out this summer program at Tribeca Flashpoint Academy in Chicago.

Go here for more information!

Tuesday, January 11, 2011

The story behind Brain Bump Trivia Game for Kindle

When I heard that the Amazon's Kindle was going to offer third-party created "Active Content" -- I was immediately drawn to the opportunity and possibility of designing a game on a device designed for one of my passions in life: reading.

I was an early reader, and that love of reading, and ultimately, as a by-product, learning, really was an anchor in my life. As a child, when I realized that by merely picking up a book I could learn how to become anything I wanted to become in the world (even pilot the Space Shuttle!), and I could witness a million things through the words of others I could not experience in my day-to-day existence, I was hooked on analog reading.

When I had my first 300 baud modem in the 1980s, and dialed up to connect to a library and downloaded information at will, my passion for learning helped me readily accept digital reading right away. This was a powerful opportunity to feed my continued yearning for new information; however, staring at a computer monitor was not great for the eyes.

Reading a printed page was still a superior interface to digital reading for my eyes at that point. For me physical print remained superior for reading until the advent of Amazon's e-Ink technology and Kindle platform.

Digital reading had truly, and has finally, arrived.

I have spent my professional career largely building and making computer games (or teaching others how to make them). Actively reading and learning about new technology allowed me to adapt, on a more or less constant basis, so that I could be an effective professional in terms of the nuts and bolts of the labor required to deliver results to employers. In 2009 I decided I would try my hand at making an iPhone game which was a port of a simple puzzle game I made for the PC called Bloink. The first thing I did was go out to the local book store and buy a few iPhone developer books (at the time of Bloink's development the iPhone App Store was still less than a year old -- but VERY hot, and plenty of people were writing books on the topic). I was able to complete the game, based in part on my drive for "constant education" in the materials I used to learn how to make the game.

I had the opportunity to join the Kindle Development Kit program in 2010, and while I was not entirely sure what I wanted to develop at the start, I was eager to make a game that really immersed itself in the spirit of the player's use of the Kindle device. Since development for the Kindle requires Java programming, the first thing I had to do was become familiar with Java again (I had used it years previous, but was quite stale). Instead of going to the physical bookstore, this time I opened up the Kindle Store on the device, and was able to quickly select a few books that might be helpful with developing for the platform. Computer books tend to be bulky, heavy and oversized in all regards, so I managed to buy not only Java books but a slew of other reference books I frequent (and I can use the Kindle reader software on my PC to see the books anywhere I happened to be!).

In my view, making a game for the Kindle had some basic challenges. People use the device to enjoy books first and foremost, not to play hard-core games. The display technology does not make itself appropriate for the kinds of action games more easily rendered on LCD-display style device. I decided to synthesize these challenges and the result is evident in my first game for the Kindle called Brain Bump.

In short, Brain Bump is a trivia game about books. This solves the problems I mentioned because trivia games are turn-based affairs, with a posed question and prompt for an answer. This play mechanic could be executed without needing intense real-time graphic animation. And the physical content -- literature trivia -- is appealing to readers and book lovers, and people interested in writers and reading. With my main challenges solved, I saw a powerful new opportunity in this mixture of things which came to me as I was going through the design process.

Here's the extra piece that makes Brain Bump more than just a standard trivia game. During the course of play, imagine that you encounter a trivia question about a Stephen King novel you've never had the chance to read...but are interested in reading at some point. On the game screen I added an option called "Explore this question in the Kindle Store" -- at any time during play, the trivia questions can lead to you adding books to your Kindle you've always been interested in reading but never got around to reading. When you return to the game on the device, it carries on play right where you were when you clicked the button. Suddenly, a standard trivia game now has become a tool for growth, exploration and learning.

This may lead to players going out and searching for the right answers as they play -- that would be a great thing.

I hope that Brain Bump encourages reading, exploration and learning in players. If it does that, it may be the most important game I've ever made.

Go here to get Brain Bump Literature Trivia Game, as it is now available from Amazon.com!

Official Brain Bump game site is here: http://www.brainbumpgame.com/